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<title>Vampire Thrall</title>
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<h1>Vampire Thrall</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 40 </li>
<li><strong>Speed:</strong> walk 30 ft. climb 10 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+5</td>
<td>+4</td>
<td>+0</td>
<td>+1</td>
<td>+2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> exhaustion</li>
<li><strong>Senses:</strong> darkvision 30 ft.</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blood-Bound:</strong> If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.</li>
<li><strong>Limited Regeneration:</strong> The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn.</li>
<li><strong>Spider Climb:</strong> The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The vampire thrall makes two Rapier attacks.</li>
<li><strong>Rapier:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8+3) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Repay the Gift:</strong> When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/vampire_thrall_bf.md">Markdown Format</a></p>
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