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<title>Shambling Mound</title>
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<h1>Shambling Mound</h1>
<p><em>large</em> <em>Plant</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 110 </li>
<li><strong>Speed:</strong> walk 20 ft. swim 20 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>-1</td>
<td>+3</td>
<td>-3</td>
<td>+0</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning,blinded,deafened</li>
<li><strong>Damage Resistances:</strong> cold,fire,Plant Resilience</li>
<li><strong>Senses:</strong> keensense 60 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Lightning Absorption:</strong> Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt.</li>
<li><strong>Plant Resilience:</strong> The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.</li>
<li><strong>Rotting Vegetation:</strong> The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).</li>
<li><strong>Slam:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Engulf:</strong> The shambling mound engulfs a Medium or smaller creature grappled by it. In addition to being grappled, the engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 CON save at the start of each of the mound's turns or take 4 (1d8) bludgeoning damage and 3 (1d6) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/shambling_mound_bf.md">Markdown Format</a></p>
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