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<title>Shadow</title>
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<h1>Shadow</h1>
<p><em>medium</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 17 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 20 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>-2</td>
<td>+4</td>
<td>+1</td>
<td>-2</td>
<td>+0</td>
<td>-1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> radiant</li>
<li><strong>Damage Immunities:</strong> necrotic,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience</li>
<li><strong>Damage Resistances:</strong> acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> understands the languages it knew in life but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> The shadow can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Spider Climb:</strong> The shadow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
<li><strong>Sunlight Weakness:</strong> While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saves.</li>
<li><strong>Undead Nature:</strong> The shadow doesn't require air, food, drink, or sleep.</li>
<li><strong>Undead Resilience:</strong> The shadow is immune to poison damage, to exhaustion, and to the poisoned condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Strength Drain:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 9 (2d6+2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shadow Bond:</strong> One creature the shadow can see within 5 feet of it must succeed on a DC 12 WIS save or the shadow bonds with the target's shadow for 1 minute. While bonded with the target's shadow, the shadow can use this bonus action to teleport to an unoccupied space within 5 feet of that creature, provided the creature is within 120 feet of the shadow.</li>
<li><strong>Shadow Stealth:</strong> The shadow takes the Hide action. It can use this bonus action only while in dim light or darkness.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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