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<title>Minotaur Skeleton</title>
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<h1>Minotaur Skeleton</h1>
<p><em>large</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (natural armor)</li>
<li><strong>Hit Points:</strong> 63 </li>
<li><strong>Speed:</strong> walk 40 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+0</td>
<td>+2</td>
<td>-2</td>
<td>-1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> bludgeoning</li>
<li><strong>Damage Immunities:</strong> Undead Resilience</li>
<li><strong>Damage Resistances:</strong> piercing</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> understands the languages it knew in life but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charge:</strong> If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone.</li>
<li><strong>False Appearance:</strong> While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton.</li>
<li><strong>Labyrinthine Memories:</strong> The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled.</li>
<li><strong>Undead Nature:</strong> The skeleton doesn't require air, food, drink, or sleep.</li>
<li><strong>Undead Resilience:</strong> The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Greataxe:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (2d12+4) slashing damage.</li>
<li><strong>Gore:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6+4) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Counterattack (Recharge 6):</strong> When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/minotaur_skeleton_bf.md">Markdown Format</a></p>
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