Files

94 lines
3.6 KiB
HTML
Raw Permalink Normal View History

2025-06-07 07:58:30 -05:00
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Lemure</title>
</head>
<body>
<h1>Lemure</h1>
<p><em>medium</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 8</li>
<li><strong>Hit Points:</strong> 17 </li>
<li><strong>Speed:</strong> walk 15 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 7</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>-2</td>
<td>+1</td>
<td>-3</td>
<td>+0</td>
<td>-4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Devilish Resilience</li>
<li><strong>Damage Resistances:</strong> Devilish Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Infernal</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the lemure's darkvision.</li>
<li><strong>Devilish Resilience:</strong> The devil is resistant to cold damage. In addition, it is immune to fire damage and poison damage and to the poisoned condition.</li>
<li><strong>Hellish Rejuvenation:</strong> Unlike other outsiders, a lemure that dies in its home plane of the Hells is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in the Hells within 1 mile of where it was slain. Only sprinkling holy water on the lemure's remains can prevent this trait from functioning.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Fist:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Rippling Heat (1/Day):</strong> The lemure exudes an aura of extreme heat for 1 minute. Each creature that starts its turn within 15 feet of the lemure and that isn't a devil must succeed on a DC 11 CON save or be weakened until the start of its next turn. A weakened creature has disadvantage on all attack rolls, and it deals only half damage with weapon attacks that use Strength. A creature that fails this save by 5 or more suffers one level of exhaustion. A creature that has suffered a level of exhaustion from this lemure's Rippling Heat can't suffer another level from this lemure's Rippling Heat for 24 hours.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/lemure_bf.md">Markdown Format</a></p>
</body>
</html>