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<title>Bandit Captain</title>
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<body>
<h1>Bandit Captain</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (studded leather)</li>
<li><strong>Hit Points:</strong> 51 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+4</td>
<td>+2</td>
<td>+2</td>
<td>+0</td>
<td>+2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Opportunist:</strong> The bandit captain has advantage on opportunity attacks.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks.</li>
<li><strong>Dagger:</strong> <em>Melee or Ranged Weapon Attack:</em> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 6 (1d4+4) piercing damage.</li>
<li><strong>Scimitar:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d6+4) slashing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Reposition Forces (Recharge 5-6):</strong> Each friendly bandit and thug under the bandit captain's command moves up to half its speed in a direction of the captain's choice. This movement doesn't provoke opportunity attacks.</li>
<li><strong>Steal Item:</strong> The bandit captain steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 14 DEX save or lose one object it is wearing or carrying of the bandit captain's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/bandit_captain_bf.md">Markdown Format</a></p>
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