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<title>Animated Armor</title>
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<body>
<h1>Animated Armor</h1>
<p><em>medium</em> <em>Construct</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 34 </li>
<li><strong>Speed:</strong> walk 25 ft.- <strong>Perception</strong>: 8</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+0</td>
<td>+1</td>
<td>-5</td>
<td>-2</td>
<td>-5</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> acid</li>
<li><strong>Damage Immunities:</strong> blinded,deafened,Construct Resilience</li>
<li><strong>Damage Resistances:</strong> slashing</li>
<li><strong>Senses:</strong> keensense 60 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Antimagic Susceptibility:</strong> The armor is incapacitated while in the area of an antimagic field. If targeted by <em>dispel magic</em>, the armor must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.</li>
<li><strong>Construct Nature:</strong> The armor doesn't require air, food, drink, or sleep.</li>
<li><strong>Construct Resilience:</strong> The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.</li>
<li><strong>False Appearance:</strong> While the armor remains motionless, it is indistinguishable from a normal suit of armor.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The animated armor makes two Slam attacks.</li>
<li><strong>Slam:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d8+2) bludgeoning damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Helmet Bash (19 HP or Fewer):</strong> The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/animated_armor_bf.md">Markdown Format</a></p>
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