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<title>Will-o-Wisp</title>
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<h1>Will-o-Wisp</h1>
<p><em>Small</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 28 (8d6)</li>
<li><strong>Speed:</strong> walk 0 ft. fly 50 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 425</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>2 (-4)</td>
<td>24 (+7)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> lightning, poison</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire, necrotic, thunder; damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
<li><strong>Languages:</strong> the languages it knew in life</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Conductive:</strong> Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.</li>
<li><strong>Insubstantial:</strong> The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.</li>
<li><strong>Treasure Sense:</strong> The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.</li>
<li><strong>Undead Nature:</strong> A will-o-wisp doesnt require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shock:</strong> Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Illumination:</strong> The will-o-wisp alters the radius of its glow (shedding bright light in a 5- to 20-foot radius and dim light for the same number of feet beyond that radius), changes the color of its glow, or extinguishes its glow (making it invisible).</li>
</ul>
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