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<title>Weretiger</title>
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<h1>Weretiger</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 90 (12d8+36)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 314</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> perception +3, stealth +5</li>
<li><strong>Damage Immunities:</strong> damage from nonmagical, non-silvered weapons</li>
<li><strong>Senses:</strong> darkvision 60 ft. (tiger or hybrid form only), passive Perception 15</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing and Smell:</strong> The weretiger has advantage on Perception checks that rely on hearing or smell.</li>
<li><strong>Wolfsbane:</strong> Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack (Humanoid or Hybrid Form Only):</strong> The weretiger makes two attacks neither of which can be a bite.</li>
<li><strong>Longsword (Humanoid or Hybrid Form Only):</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.</li>
<li><strong>Longbow (Humanoid or Hybrid Form Only):</strong> Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.</li>
<li><strong>Claw (Tiger or Hybrid Form Only):</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the weretiger moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.</li>
<li><strong>Bite (Tiger or Hybrid Form Only):</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid it makes a DC 13 Constitution saving throw. On a failure it is cursed with weretiger lycanthropy.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shapeshift:</strong> The weretiger changes its form to a Large tiger, a tiger-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in tiger form. Its equipment is not transformed. It reverts to its true form if it dies.</li>
<li><strong>Opportune Bite (Tiger or Hybrid Form Only):</strong> The weretiger makes a bite attack against a prone creature.</li>
<li><strong>Frenzied Bite (While Bloodied:</strong> The weretiger makes a bite attack.</li>
</ul>
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