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<title>Stirge</title>
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<h1>Stirge</h1>
<p><em>Tiny</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 2 (1d4)</li>
<li><strong>Speed:</strong> walk 10 ft. fly 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 400</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>4 (-3)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>2 (-4)</td>
<td>8 (-1)</td>
<td>4 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 9</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Proboscis:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage and the stirge attaches to the target. A creature can use an action to detach it and it can detach itself as a bonus action.</li>
<li><strong>Blood Drain:</strong> The stirge drains blood from the creature it is attached to. The creature loses 4 (1d8) hit points. After the stirge has drained 8 hit points it detaches itself and can't use Blood Drain again until it finishes a rest.</li>
</ul>
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