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<title>Skeletal Champion</title>
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<h1>Skeletal Champion</h1>
<p><em>Medium</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 58 (9d8+18)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 393</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
<td>8 (-1)</td>
<td>5 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +5, Dex +5, Con +4</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Vulnerabilities:</strong> bludgeoning</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> fatigue, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 9</li>
<li><strong>Languages:</strong> understands the languages it knew in life but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Undead Nature:</strong> A skeleton doesnt require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The skeleton makes two melee attacks.</li>
<li><strong>Longsword:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.</li>
<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Shielding Riposte:</strong> When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.</li>
</ul>
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