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<title>Minotaur Champion</title>
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<h1>Minotaur Champion</h1>
<p><em>Huge</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 19</li>
<li><strong>Hit Points:</strong> 262 (21d12+126)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 335</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>10 (+0)</td>
<td>22 (+6)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +11, Dex +5, Con +11, Wis +8</li>
<li><strong>Skills:</strong> perception +8</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 21</li>
<li><strong>Languages:</strong> Abyssal, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Labyrinthine Recall:</strong> The minotaur can perfectly recall any route it has traveled.</li>
<li><strong>Magic Resistance:</strong> The minotaur has advantage on saving throws against spells and magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The minotaur gores once and attacks twice with its greataxe.</li>
<li><strong>Gore:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage and the target makes a DC 19 Strength saving throw being pushed up to 5 feet away and falling prone on a failure. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 13 (3d8) damage.</li>
<li><strong>Greataxe:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The minotaur exhales fire in a 30-foot cone. Each creature in the area makes a DC 19 Dexterity saving throw taking 55 (10d10) fire damage on a failed save or half damage on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Roar of Triumph:</strong> If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 35 (10d6) temporary hit points.</li>
</ul>
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