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<title>Khalkos Spawn</title>
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<h1>Khalkos Spawn</h1>
<p><em>Tiny</em> <em>Aberration</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 27 (6d4+12)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 294</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>6 (-2)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Int +5, Wis +4, Cha +3</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Resistances:</strong> fire, psychic, radiant</li>
<li><strong>Condition Immunities:</strong> charmed</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Detect Alignment:</strong> The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Chaos Pheromones:</strong> The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.</li>
<li><strong>Sting:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.</li>
</ul>
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