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<title>Hill Dwarf Wrestler</title>
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<h1>Hill Dwarf Wrestler</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 75 (10d8+30)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 495</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +5, Dex +4</li>
<li><strong>Skills:</strong> athletics +5, intimidation +2</li>
<li><strong>Senses:</strong> passive Perception 12</li>
<li><strong>Languages:</strong> any one</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Unarmored Defense:</strong> The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The pugilist attacks three times with their fists.</li>
<li><strong>Fists:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.</li>
<li><strong>Grab:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the pugilist can't grapple a different target.</li>
<li><strong>Pin:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is restrained until the grapple ends.</li>
<li><strong>Body Slam:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage and the grapple ends.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Haymaker (1/Day):</strong> The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage.</li>
<li><strong>Head Shot (1/Day):</strong> The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Opportune Jab:</strong> If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists.</li>
</ul>
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