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<title>Grimalkin</title>
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<h1>Grimalkin</h1>
<p><em>Medium</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 22 (4d8+4)</li>
<li><strong>Speed:</strong> walk 50 ft. climb 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 452</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>14 (+2)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> perception +4, stealth +5</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Smell:</strong> The grimalkin has advantage on Perception checks that rely on smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claws (True Form Only):</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Opportune Bite (True Form Only):</strong> The grimalkin makes a bite attack against a prone creature.</li>
<li><strong>Shapeshift:</strong> The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.</li>
</ul>
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