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<title>Drider</title>
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<h1>Drider</h1>
<p><em>Large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 114 (12d10+48)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 187</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>18 (+4)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> perception +6, stealth +6, survival +6</li>
<li><strong>Damage Resistances:</strong> poison</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Undercommon, one more</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Spider Climb:</strong> The drider can use its climb speed even on difficult surfaces and upside down on ceilings.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.</li>
<li><strong>Web Walker:</strong> The drider ignores movement restrictions imposed by webs.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.</li>
<li><strong>Longsword (wielded two-handed):</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.</li>
<li><strong>Longbow:</strong> Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.</li>
</ul>
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