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<title>Deep Gnome Scout</title>
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<h1>Deep Gnome Scout</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 19 (3d8+6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 491</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5</li>
<li><strong>Skills:</strong> nature +2, perception +4, stealth +5, survival +4</li>
<li><strong>Senses:</strong> passive Perception 16</li>
<li><strong>Languages:</strong> any one</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing and Sight:</strong> The scout has advantage on Perception checks that rely on hearing or sight.</li>
<li><strong>Camouflage:</strong> The scout has advantage on Stealth checks made to hide in rocky terrain.</li>
<li><strong>Deep Gnome Resistance:</strong> The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.</li>
<li><strong>Deep Gnome Magic:</strong> The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>War Pick:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</li>
<li><strong>Blindness (2nd-Level; V):</strong> A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
</ul>
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