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<title>Death Dog</title>
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<h1>Death Dog</h1>
<p><em>Medium</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 32 (5d8+10)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 442</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>2 (-4)</td>
<td>12 (+1)</td>
<td>6 (-2)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> perception +3, stealth +4</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 18</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Two Heads:</strong> The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The death dog attacks twice with its bite.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Constitution saving throw. On a failure it becomes infected with a disease. Until this disease is cured the target is poisoned. While diseased the target makes a DC 12 Constitution saving throw every 24 hours reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.</li>
</ul>
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