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<title>Marilith</title>
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<h1>Marilith</h1>
<p><em>Large Fiend (Demon), Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 220 (21d10 + 105)</li>
<li><strong>Speed:</strong> 40 ft., Climb 40 ft.</li>
<li><strong>Initiative</strong>: +10 (20)</li>
</ul>
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<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
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<tbody>
<tr>
<td>STR</td>
<td>18</td>
<td>+4</td>
<td>+9</td>
</tr>
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<td>DEX</td>
<td>20</td>
<td>+5</td>
<td>+5</td>
</tr>
<tr>
<td>CON</td>
<td>20</td>
<td>+5</td>
<td>+10</td>
</tr>
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<td>INT</td>
<td>18</td>
<td>+4</td>
<td>+4</td>
</tr>
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<td>WIS</td>
<td>16</td>
<td>+3</td>
<td>+8</td>
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<td>CHA</td>
<td>20</td>
<td>+5</td>
<td>+10</td>
</tr>
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<ul>
<li><strong>Resistances</strong>: Cold, Fire, Lightning</li>
<li><strong>Immunities</strong>: Poison; Poisoned</li>
<li><strong>Skills</strong>: Perception +8</li>
<li><strong>Senses</strong>: truesight 120 ft.; Passive Perception 18</li>
<li><strong>Languages</strong>: Abyssal; telepathy 120 ft.</li>
<li><strong>CR</strong> 16 (XP 15,000; PB +5)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Demonic Restoration.</em></strong> If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.</p>
<p><strong><em>Magic Resistance.</em></strong> The marilith has Advantage on saving throws against spells and other magical effects.</p>
<p><strong><em>Reactive.</em></strong> The marilith can take one Reaction on every turn of combat.</p>
<h2>Actions</h2>
<p><strong><em>Multiattack.</em></strong> The marilith makes six Pact Blade attacks and uses Constrict.</p>
<p><strong><em>Pact Blade.</em></strong> <em>Melee Attack Roll:</em> +10, reach 5 ft. 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.</p>
<p><strong><em>Constrict.</em></strong> <em>Strength Saving Throw</em>: DC 17, one Medium or smaller creature the marilith can see within 5 feet. <em>Failure:</em> 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.</p>
<h2>Bonus Actions</h2>
<p><strong><em>Teleport (Recharge 5-6).</em></strong> The marilith teleports up to 120 feet to an unoccupied space it can see.</p>
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