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2025-06-07 07:58:30 -05:00
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<title>Drider</title>
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<h1>Drider</h1>
<p><em>Large Monstrosity, Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 19</li>
<li><strong>Hit Points:</strong> 123 (13d10 + 52)</li>
<li><strong>Speed:</strong> 30 ft., Climb 30 ft.</li>
<li><strong>Initiative</strong>: +4 (14)</li>
</ul>
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<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
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<td>STR</td>
<td>16</td>
<td>+3</td>
<td>+3</td>
</tr>
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<td>DEX</td>
<td>19</td>
<td>+4</td>
<td>+4</td>
</tr>
<tr>
<td>CON</td>
<td>18</td>
<td>+4</td>
<td>+4</td>
</tr>
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<td>INT</td>
<td>13</td>
<td>+1</td>
<td>+1</td>
</tr>
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<td>WIS</td>
<td>16</td>
<td>+3</td>
<td>+3</td>
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<td>CHA</td>
<td>12</td>
<td>+1</td>
<td>+1</td>
</tr>
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<ul>
<li><strong>Skills</strong>: Perception +6, Stealth +10</li>
<li><strong>Senses</strong>: darkvision 120 ft.; Passive Perception 16</li>
<li><strong>Languages</strong>: Elvish, Undercommon</li>
<li><strong>CR</strong> 6 (XP 2,300; PB +3)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Spider Climb.</em></strong> The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.</p>
<p><strong><em>Sunlight Sensitivity.</em></strong> While in sunlight, the drider has Disadvantage on ability checks and attack rolls.</p>
<p><strong><em>Web Walker.</em></strong> The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.</p>
<h2>Actions</h2>
<p><strong><em>Multiattack.</em></strong> The drider makes three attacks, using Foreleg or Poison Burst in any combination.</p>
<p><strong><em>Foreleg.</em></strong> <em>Melee Attack Roll:</em> +7, reach 10 ft. 13 (2d8 + 4) Piercing damage.</p>
<p><strong><em>Poison Burst.</em></strong> <em>Ranged Attack Roll:</em> +6, range 120 ft. 13 (3d6 + 3) Poison damage.</p>
<h2>Bonus Actions</h2>
<p><strong><em>Magic of the Spider Queen (Recharge 5-6).</em></strong> The drider casts <em>Darkness</em>, <em>Faerie Fire</em>, or <em>Web</em>, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).</p>
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