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<title>Stone Giant</title>
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<h1>Stone Giant</h1>
<p><em>Huge</em> <em>Giant</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 126 (11d12+55)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 313</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>23 (+6)</td>
<td>15 (+2)</td>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>9 (-1)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Con +8, Wis +4</li>
<li><strong>Skills:</strong> athletics +12, perception +4</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Stone Camouflage:</strong> The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The giant makes two greatclub attacks.</li>
<li><strong>Greatclub:</strong> Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.</li>
<li><strong>Rock:</strong> Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Rock Catching:</strong> If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.</li>
</ul>
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