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<title>Satyr</title>
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<h1>Satyr</h1>
<p><em>Medium</em> <em>Fey</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (leather armor)</li>
<li><strong>Hit Points:</strong> 31 (7d8)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 344</li>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>12 (+1)</td>
<td>16 (+3)</td>
<td>11 (+0)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
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<ul>
<li><strong>Skills:</strong> perception +2, performance +6, stealth +5</li>
<li><strong>Senses:</strong> passive Perception 12</li>
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The satyr has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Ram:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.</li>
<li><strong>Variant: Panpipes:</strong> Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.</li>
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<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/satyr.md">Markdown Format</a></p>
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