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<title>Nalfeshnee</title>
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<h1>Nalfeshnee</h1>
<p><em>Large</em> <em>Fiend</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 184 (16d10+96)</li>
<li><strong>Speed:</strong> walk 20 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 272</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
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<tr>
<td>21 (+5)</td>
<td>10 (+0)</td>
<td>22 (+6)</td>
<td>19 (+4)</td>
<td>12 (+1)</td>
<td>15 (+2)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Con +11, Int +9, Wis +6, Cha +7</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 11</li>
<li><strong>Languages:</strong> Abyssal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The nalfeshnee has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.</li>
<li><strong>Horror Nimbus (Recharge 5-6):</strong> The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.</li>
<li><strong>Teleport:</strong> The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.</li>
<li><strong>Variant: Summon Demon (1/Day):</strong> The demon chooses what to summon and attempts a magical summoning.<br>A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.<br>A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.</li>
</ul>
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