90 lines
3.1 KiB
HTML
90 lines
3.1 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Ice Mephit</title>
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</head>
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<body>
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<h1>Ice Mephit</h1>
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<p><em>Small</em> <em>Elemental</em> <em>neutral evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 11</li>
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<li><strong>Hit Points:</strong> 21 (6d6)</li>
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<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
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<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 331</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>7 (-2)</td>
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<td>13 (+1)</td>
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<td>10 (+0)</td>
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<td>9 (-1)</td>
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<td>11 (+0)</td>
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<td>12 (+1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +2, stealth +3</li>
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<li><strong>Damage Vulnerabilities:</strong> bludgeoning, fire</li>
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<li><strong>Damage Immunities:</strong> cold, poison</li>
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<li><strong>Condition Immunities:</strong> poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> Aquan, Auran</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Death Burst:</strong> When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.</li>
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<li><strong>False Appearance:</strong> While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.</li>
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<li><strong>Innate Spellcasting (1/Day):</strong> The mephit can innately cast <em>fog cloud</em>, requiring no material components. Its innate spellcasting ability is Charisma.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Claws:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.</li>
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<li><strong>Frost Breath (Recharge 6):</strong> The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.</li>
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<li><strong>Variant: Summon Mephits (1/Day):</strong> The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(2015_mm)/ice-mephit.md">Markdown Format</a></p>
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</body>
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</html>
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