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<title>Hell Hound</title>
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<h1>Hell Hound</h1>
<p><em>Medium</em> <em>Fiend</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 45 (7d8+14)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 321</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>17 (+3)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
<td>13 (+1)</td>
<td>6 (-2)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
<li><strong>Languages:</strong> understands Infernal but can't speak it</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing and Smell:</strong> The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.</li>
<li><strong>Pack Tactics:</strong> The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.</li>
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<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/hell-hound.md">Markdown Format</a></p>
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