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<title>Ettercap</title>
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<h1>Ettercap</h1>
<p><em>Medium</em> <em>Monstrosity</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 44 (8d8+8)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 308</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>14 (+2)</td>
<td>15 (+2)</td>
<td>13 (+1)</td>
<td>7 (-2)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> perception +3, stealth +4, survival +3</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Spider Climb:</strong> The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
<li><strong>Web Sense:</strong> While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.</li>
<li><strong>Web Walker:</strong> The ettercap ignores movement restrictions caused by webbing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ettercap makes two attacks: one with its bite and one with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.</li>
<li><strong>Web (Recharge 5-6):</strong> Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage.</li>
<li><strong>Variant: Web Garrote:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.</li>
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<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/ettercap.md">Markdown Format</a></p>
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