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<title>Erinyes</title>
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<h1>Erinyes</h1>
<p><em>Medium</em> <em>Fiend</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (plate)</li>
<li><strong>Hit Points:</strong> 153 (18d8+72)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 276</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7, Con +8, Wis +6, Cha +8</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Infernal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Hellish Weapons:</strong> The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).</li>
<li><strong>Magic Resistance:</strong> The erinyes has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The erinyes makes three attacks</li>
<li><strong>Longsword:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.</li>
<li><strong>Longbow:</strong> Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.</li>
<li><strong>Variant: Rope of Entanglement:</strong> Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.</li>
</ul>
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