90 lines
3.5 KiB
HTML
90 lines
3.5 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Dryad</title>
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</head>
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<body>
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<h1>Dryad</h1>
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<p><em>Medium</em> <em>Fey</em> <em>neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 11 (16 with <em>barkskin</em>)</li>
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<li><strong>Hit Points:</strong> 22 (5d8)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
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<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 304</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>12 (+1)</td>
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<td>11 (+0)</td>
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<td>14 (+2)</td>
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<td>15 (+2)</td>
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<td>18 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +4, stealth +5</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
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<li><strong>Languages:</strong> Elvish, Sylvan</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Innate Spellcasting:</strong> The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:</li>
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</ul>
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<p>At will: druidcraft
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3/day each: entangle, goodberry
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1/day each: barkskin, pass without trace, shillelagh
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- <strong>Magic Resistance:</strong> The dryad has advantage on saving throws against spells and other magical effects.
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- <strong>Speak with Beasts and Plants:</strong> The dryad can communicate with beasts and plants as if they shared a language.
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- <strong>Tree Stride:</strong> Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.</p>
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<h3>Actions</h3>
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<ul>
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<li><strong>Club:</strong> Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.</li>
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<li><strong>Fey Charm:</strong> The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.<br>Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.<br>The dryad can have no more than one humanoid and up to three beasts charmed at a time.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(2015_mm)/dryad.md">Markdown Format</a></p>
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</body>
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</html>
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