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<title>Cult Fanatic</title>
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<h1>Cult Fanatic</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>any non-good alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (leather armor)</li>
<li><strong>Hit Points:</strong> 22 (6d8+6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 398</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>11 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>13 (+1)</td>
<td>14 (+2)</td>
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<ul>
<li><strong>Skills:</strong> deception +4, persuasion +4, religion +2</li>
<li><strong>Senses:</strong> passive Perception 11</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Dark Devotion:</strong> The fanatic has advantage on saving throws against being charmed or frightened.</li>
<li><strong>Spellcasting:</strong> The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:</li>
</ul>
<p>Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (4 slots): command, inflict wounds, shield of faith
* 2nd level (3 slots): hold person, spiritual weapon</p>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The fanatic makes two melee attacks.</li>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.</li>
</ul>
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