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<title>Chuul</title>
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<body>
<h1>Chuul</h1>
<p><em>Large</em> <em>Aberration</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 93 (11d10+33)</li>
<li><strong>Speed:</strong> walk 30 ft. swim 30 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 267</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>19 (+4)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>5 (-3)</td>
<td>11 (+0)</td>
<td>5 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +4</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> understands Deep Speech but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The chuul can breathe air and water.</li>
<li><strong>Sense Magic:</strong> The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.</li>
<li><strong>Pincer:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.</li>
<li><strong>Tentacles:</strong> One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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