45 lines
5.6 KiB
Markdown
45 lines
5.6 KiB
Markdown
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# Nautilus
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* **Rarity:** Artifact
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* **Type:** Wondrous Item
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* **Attunement:** No
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* **Source:** Level Up A5E
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This vessel at first appears to be a Gargantuan sea monster 230 feet long by 30 feet in height and width, its body covered in hard reflective scales. Along the top there is a hidden catch, which can be found with a successful DC 23 Intelligence (Investigation) check. Releasing the catch unlocks a hatch revealing a cylinder wide enough for a Medium creature to crawl inside. The _Nautilus_ is a Gargantuan object with the following statistics:
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**Armor Class:** 25
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**Hit Points:** 400 (damage threshold 20)
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**Speed** swim 200 ft. (can turn a maximum of 15 degrees in a round)
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**Damage Immunities** poison, psychic
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**Crew Capacity** 25; **Passenger Capacity** 600
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**Travel Pace** 58 miles per hour (460 miles per day)
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To be used as a vehicle, the _Nautilus_ requires one pilot at the helm. While the hatch is closed, the compartment is airtight and watertight.
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The steel submarine holds enough air for 15,000 hours of breathing, divided by the number of breathing creatures inside (at most 625 for 24 hours). There are 2 decks of interior compartments, most of which are 6 feet high. Interior doors are airtight, have AC 20 and 50 hit points, and can be bypassed with DC 18 Dexterity (thieves’ tools) checks or DC 25 Strength checks.
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The _Nautilus_ floats on water. It can also go underwater to a depth of 9,000 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
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A creature at the helm can use an action to pilot the _Nautilus_ by making a DC 18 Intelligence (vehicle \[water\]) check, with disadvantage if there are no other creatures controlling the ballasts, hydraulics, and sensors (each an action), or with _advantage_ if each position has a creature helping. On a success, the pilot can double the effects of any acceleration, deceleration, or turning they make with the _Nautilus_ on their turn. In addition, the pilot can send the submarine careening into a creature or object, making an attack roll as usual.
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_**Prow.** Melee Weapon Attack:_ +12 to hit, reach 20 ft., one target. _Hit:_ 34 (8d6+6) piercing damage. On a natural 1, the Nautilus takes 34 (8d6+6) bludgeoning damage.
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Any creature in the command room can pull a lever to activate its function, but the _Nautilus_ only responds to the first 8 levers pulled in a round, and a lever only performs a function once per round. While traveling forward the lever to travel backwards does not function, and while traveling backward the level to travel forwards does not function. After each use, a lever goes back to its neutral position.
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__Nautilus Controls__
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| Lever | Up | Down |
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| ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
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| 1 | Forward window shutter opens. | Forward window shutter closes. |
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| 2 | Side window shutters open (20 per side). | Side window shutters close (20 per side). |
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| 3 | Two manipulator arms extend from the front of the Nautilus. | The manipulator arms retract. |
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| 4 | Each extended manipulator arm makes the following _melee weapon attack_: +12 to hit, reach 15 ft., one target. _Hit_: The target is _grappled_ (escape DC 20). | One or both extended manipulator arms release what they are holding. |
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| 5 | The _Nautilus_ accelerates forward, increasing its speed by 20 feet (to a maximum of 200 feet). | The _Nautilus_ decelerates, reducing its speed by 50 feet (minimum 0 feet). |
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| 6 | The _Nautilus_ accelerates backward, increasing its speed by 20 feet (to a maximum of 200 feet). | The _Nautilus_ decelerates, reducing its speed by 50 feet (minimum 0 feet). |
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| 7 | The _Nautilus_ turns 15 degrees left. | The _Nautilus_ turns 15 degrees right. |
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| 8 | Eyelike fixtures emit bright light in a 300-foot radius and dim light for an additional 150 feet. | The light turns off. |
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| 9 | The _Nautilus_ sinks as much as 50 feet in liquid. | The _Nautilus_ rises up to 50 feet in liquid. |
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| 10 | The top hatch unseals and opens. | The top hatch closes and seals. |
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