31 lines
2.2 KiB
Markdown
31 lines
2.2 KiB
Markdown
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# Cube of Force
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* **Rarity:** Rare
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* **Type:** Wondrous Item
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* **Attunement:** Yes
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* **Source:** Level Up A5E
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This inch-long cube has a recessed button with a distinct marking on each face. It starts with 36 charges and regains 1d20 of them at dawn.
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You can use an action to press one of the buttons, expending charges as shown on the Cube of Force table. If the cube has insufficient charges, nothing happens.
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Otherwise, the cube creates a 15-foot cube of force that is centered on you and moves with you. It lasts for 1 minute, until you use an action to press another button, or the cube’s charges are depleted.
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You can change the cube’s effect by pressing a different button. Doing so expends the requisite number of charges and resets the duration.
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If moving causes the cube to come into contact with a solid object that can't pass through the cube, you cannot move any closer to that object while the cube is active.
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The cube loses charges when targeted by effects from the following spells or magic items: _disintegrate_ (1d12 charges), __horn of blasting_ (1d10 charges), __passwall_ (1d6 charges), __prismatic spray_ (1d20 charges), __wall of fire_ (1d4 charges).
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__**Table: Cube of Force**__
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| **Face** | **Charges** | **Effect** |
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| -------- | ----------- | ------------------------------------------------------------------------------------------------------- |
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| 1 | 1 | Gasses, wind, and fog can’t penetrate the cube. |
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| 2 | 2 | Nonliving matter can’t penetrate the cube, except for walls, floors, and ceilings (at your discretion). |
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| 3 | 3 | Living matter can’t penetrate the cube. |
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| 4 | 4 | Spell effects can’t penetrate the cube. |
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| 5 | 5 | Nothing penetrates the cube (exception for walls, floors, and ceilings at your discretion). |
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| 6 | 0 | Deactivate the cube. |
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