11 lines
560 B
Markdown
11 lines
560 B
Markdown
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# Wand of Magic Missiles
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* **Rarity:** uncommon
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* **Type:** Wondrous item
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* **Attunement:** No
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* **Source:** 5.2 SRD (D&D 2024)
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This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
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