43 lines
1.7 KiB
HTML
43 lines
1.7 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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table {
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border-collapse: collapse; /* Ensure that borders are not double */
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width: 100%; /* Optional: makes the table take up the full width */
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}
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th, td {
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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text-align: left; /* Optional: aligns text to the left */
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padding: 2px;
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}
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</style>
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<title>Wand of Cobwebs</title>
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</head>
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<body>
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<h1>Wand of Cobwebs</h1>
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<ul>
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<li><strong>Rarity:</strong> Uncommon</li>
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<li><strong>Type:</strong> Wand</li>
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<li><strong>Attunement:</strong> No</li>
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<li><strong>Source:</strong> Level Up A5E</li>
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</ul>
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<p>A convincing way to cover one’s tracks is to create the appearance that an area hasn’t been disturbed in a long time. This spindly wooden wand sheds a little dust whenever you touch it. While holding it, you can use an action and expend 1 charge to conjure wispy cobwebs in a 1-foot cube within 30 feet of you that you can see. The cobwebs must be anchored to two solid masses or layered across a floor, wall, or ceiling. The ground beneath the cobwebs is covered with a layer of dust that suggests at least a year of disuse. The cobwebs and dust last until cleared away.</p>
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<p>The wand has 10 charges and regains 1d6+4 charges each dusk. If you expend the last charge, roll a d20. On a result of 5 or less, the wand disintegrates into a mass of cobwebs.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/level_up_a5e/wand-of-cobwebs-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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