# Ray of Sickness - **Level**: 1 Necromancy - **Classes**: Sorcerer, Wizard - **Casting Time**: 1 action - **Range**: 60 feet - **Components**: V, S - **Duration**: instantaneous - **Source**: [SRD 2024](../../../srds/SRD_2024.pdf) You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn. **Using a Higher-Level Spell Slot.** The damage increases by 1d8 for each spell slot level above 1.