# Night Terrors - **Level**: 4 illusion - **Classes**: Sorcerer, Warlock, Wizard - **Casting Time**: 1 action - **Range**: 120 feet - **Components**: V, S, M (a crow’s eye) - **Duration**: Concentration, up to 1 minute - **Source**: Deep Magic 5e You amplify the fear that lurks in the heart of all creatures. Select a target point you can see within the spell’s range. Every creature within 20 feet of that point becomes frightened until the start of your next turn and must make a successful Wisdom saving throw or become paralyzed. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to being frightened are not affected by **night terrors**.