# Magic Weapon - **Level**: 2 Transmutation - **Classes**: Cleric, Paladin, Wizard - **Casting Time**: 1 bonus action - **Range**: Touch - **Components**: V, S - **Duration**: Concentration, up to 1 hour - **Source**: 5.1 SRD (D&D 2014) You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. **Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.