During your session zero of a new campaign, or if you're running a single-session one-shot game, consider establishing connections between the characters to help build a cohesive bond between them before the game begins. This can help prevent ham-fisted and convoluted attempts to build a story that connects the characters, when all the players already know perfectly well that they're coming together simply for the adventure. This section presents two potential approaches to connecting characters. First, all the characters can be previously connected through a single organization, faction, or patron, using ideas from the Group Connections table. Alternatively, each character can establish a connection to one or more other characters through a personal relationship and history, using ideas from the Character Connections table. Players can work together to come up with these shared histories based on the overall themes of the campaign, or the group can randomly select potential relationships and tweak the results as desired. For individual connections, each player can roll on the Character Connections table to establish a relationship with the character of the player on their right. Going once around the game table this way means that every character will have two relationships-one with the player on their right and one with the player on their left. For single-session games, consider establishing a single group relationship for all the characters before the game begins. This relationship can directly tie into the story of the adventure, and will speed up the game by eliminating lengthy discussions about how the characters got together. ## Group Connections 1. Mercenary company 2. Self-employed investigators 3. Official investigators 4. Royal advisors 5. Thieves' guild 6. Secret society 7. Religious investigators 8. Adventuring company 9. Business investigators 10. Assassins' guild 11. Wizarding school 12. Monastic students 13. Gladiator school 14. Military specialists 15. Spy network 16. Constabulary 17. Magically bound servants 18. Divinely inspired 19. Protectors of the common folk 20. Seekers of vengeance ## Character Connections 1. Sibling of 2. Saved by 3. Served with 4. Protected by 5. Adventured with 6. Friendly rival of 7. Childhood friend of 8. Magically bound to 9. Survived with 10. Escaped with 11. Apprentice of 12. Acolyte of 13. Idolizes 14. Drinking buddies with 15. Business associate of 16. Lost a bet to 17. Indebted to 18. Trained by 19. Dueling partner of 20. On the run with ^character-connections