# Tripwire Patch *Huge* *Plant* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 95 (10d12+30) - **Speed:** walk 10 ft. burrow 20 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 3, page 371 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 17 (+3) | 2 (-4) | 12 (+1) | 6 (-2) | - **Skills:** perception +1 - **Condition Immunities:** blinded, deafened, prone - **Senses:** tremorsense 60', passive Perception 15 - **Languages:** — ### Special Abilities - **Bountiful Death:** When the tripwire patch reduces a creature to 0 hp nearby plants erupt with growth. Plants within 20' of the body become thick overgrown difficult terrain and all plants within a 2-mile radius centered on the point where the creature was killed become enriched for 7 days for each CR of the slain creature (minimum of 7 days) cumulatively increasing in duration each time the patch kills a creature. Enriched plants yield twice the normal amount of food when harvested. - **False Appearance:** While motionless indistinguishable from normal patch of foliage such as flowers or bushes. ### Actions - **Multiattack:** Two Bite attacks or one Bite attack and two Tripwire Vine attacks. - **Bite:** Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage. - **Tripwire Vine:** Melee Weapon Attack: +6 to hit, 20 ft., one creature,. 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be knocked prone and pulled up to 15 ft. toward the tripwire patch. ### Reactions - **No Escape:** If a prone creature within 5 ft. of patch stands up from prone patch can make one Bite vs. it.