# Sunflower Sprite *Small* *Fey* *neutral good* - **Armor Class:** 12 - **Hit Points:** 14 (4d6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 3, page 358 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | - **Skills:** perception +2 - **Senses:** passive Perception 14 - **Languages:** Sylvan ### Special Abilities - **Diurnal:** At night or when underground it has disadvantage on initiative rolls and Wis (Perception) checks. - **Magic Resistance:** Advantage: spell/magic effect saves. - **Speak with Plants:** Can communicate with plants as if they shared a language. - **Variable Illumination:** Sheds bright light in a 5 ft. to 20' radius and dim light for extra number of feet equal to chosen radius. It can alter radius as a bonus action. It can't use this trait if it hasn't been exposed to sunlight in past 24 hrs. ### Actions - **Radiant Leaf:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage + 5 (2d4) radiant. - **Light Ray:** Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) radiant. - **Healing Radiance (Recharge: Short/Long Rest):** Radiates a warm light. Each friendly creature within 10 ft. of the sprite regains 5 (2d4) hp. It can't use this action if it hasn't been exposed to sunlight in the past 24 hrs.