# Savior Lumen *Large* *Celestial* *chaotic good* - **Armor Class:** 15 - **Hit Points:** 114 (12d10+48) - **Speed:** walk 20 ft. burrow 20 ft. fly 50 ft. swim 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 3, page 335 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 20 (+5) | 18 (+4) | 10 (+0) | 15 (+2) | 16 (+3) | - **Saving Throws**: Con +7, Wis +5, Cha +6 - **Skills:** perception +2 - **Damage Immunities:** poison - **Damage Resistances:** acid, bludgeoning, cold, fire, piercing, radiant, slashing - **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned - **Senses:** darkvision 120', passive Perception 15 - **Languages:** Celestial, Common, telepathy 60' ### Special Abilities - **Amphibious:** Can breathe air and water. - **Fleeting Memory:** When it leaves creature's sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights. - **Illumination:** Bright light in 20' radius and dim light an extra 20'. - **Immortal Nature:** Doesn't require food drink or sleep - **Magic Resistance:** Advantage: spell/magic effect saves. - **Swarm:** Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp. - **Team Effort:** Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects. ### Actions - **Flurry of Tools:** Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm's space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer. - **Dismantle:** Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn't being worn or carried. - **Spellcasting:** Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall