# Rockwood *Huge* *Elemental* *chaotic neutral* - **Armor Class:** 17 (natural armor) - **Hit Points:** 94 (9d12+36) - **Speed:** walk 30 ft. burrow 15 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 3, page 334 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 8 (-1) | 19 (+4) | 10 (+0) | 15 (+2) | 10 (+0) | - **Skills:** perception +2 - **Damage Vulnerabilities:** thunder - **Damage Immunities:** poison - **Damage Resistances:** nonmagic B/P/S attacks - **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious - **Senses:** darkvision 60', tremorsense 60', passive Perception 12 - **Languages:** Sylvan, Terran ### Special Abilities - **Earth Glide:** Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through. - **Elemental Nature:** Doesn't require air food drink or sleep. - **Persistence of Stone (Recharge: Short/Long Rest):** When reduced to below half its hp max Fossil Barrage recharges. - **Roiling Roots:** Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood. - **Siege Monster:** Double damage to objects/structures. - **Towering Reach:** Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources. ### Actions - **Multiattack:** Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone). - **Whomping Slam:** Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone. - **Rock:** Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage. - **Fossil Barrage (Recharge 6):** Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half).