# Ogre, Black Sun *Large* *Giant* *lawful evil* - **Armor Class:** 17 (half plate, Infernal Runes) - **Hit Points:** 152 (16d10+64) - **Speed:** walk 30 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 3, page 298 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | - **Saving Throws**: Con +7, Wis +4, Cha +5 - **Skills:** perception +1 - **Senses:** darkvision 60', passive Perception 14 - **Languages:** Common, Giant, Orc ### Special Abilities - **Infernal Runes:** Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects. - **Unholy Blade:** Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below). ### Actions - **Multiattack:** Two Greatsword attacks. - **Greatsword:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic. - **Dark Word:** Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic. ### Reactions - **Gauntleted Backhand:** When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone