# Npc: Frost-Afflicted *Medium* *Humanoid* *chaotic neutral* - **Armor Class:** 13 (leather armor) - **Hit Points:** 65 (10d8+20) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 3, page 408 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | - **Skills:** perception +3 - **Damage Immunities:** cold - **Condition Immunities:** exhaustion, petrified - **Senses:** passive Perception 13 - **Languages:** any one language (usually Common) ### Special Abilities - **Burning Cold:** A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait. - **Icy Nature:** The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs. ### Actions - **Multiattack:** Two Frigid Punch or Frost Bolt attacks. - **Frigid Punch:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold. - **Frost Bolt:** Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold. ### Reactions - **Frigid Flare:** When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.