# Musk Deer *Tiny* *Beast* *unaligned* - **Armor Class:** 13 - **Hit Points:** 17 (5d4+5) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 3, page 282 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 4 (-3) | 16 (+3) | 12 (+1) | 2 (-4) | 14 (+2) | 7 (-2) | - **Skills:** perception +2 - **Condition Immunities:** poisoned - **Senses:** passive Perception 12 - **Languages:** — ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 6 (1d6+3) piercing damage. ### Bonus Actions - **Musk (Recharge: Short/Long Rest):** Emits a pungent musk around itself for 1 min. While musk is active a creature that starts its turn within 10 ft. of deer: poisoned 1 min (DC 11 Con negates). Poisoned creature can re-save at end of each of its turns success ends effect on itself. For 1 hr after creature fails this save others have advantage on Wis (Perception) and Wis (Survival) checks to find or track the creature unless creature spends 10+ min washing off the musk. - **Sprinter:** Takes the Dash action.