# Kobold, Planes Hunter *Small* *Humanoid* *neutral* - **Armor Class:** 16 (breastplate) - **Hit Points:** 181 (33d6+66) - **Speed:** walk 30 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Tome of Beasts 3, page 254 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | - **Skills:** perception +2 - **Condition Immunities:** charmed, restrained - **Senses:** darkvision 60', passive Perception 16 - **Languages:** Common, Draconic, + any two languages ### Special Abilities - **Pack Tactics:** Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target. - **Planar Attunement:** At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn. - **Planar Weapons:** Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below). - **Planes Hunter:** Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals. - **Snaring Blade:** If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success. - **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight. ### Actions - **Multiattack:** Three Longsword attacks. - **Longsword:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement). - **Warping Whirlwind (Recharge 5-6):** Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made. - **Planar Traveler (1/Day):** Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane. ### Bonus Actions - **Planar Step:** Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this. ### Reactions - **Parry:** + 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.