# Ghost Knight Templar *Medium* *Undead* *lawful evil* - **Armor Class:** 18 (plate) - **Hit Points:** 127 (17d8+51) - **Speed:** walk 30 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Tome of Beasts 3, page 196 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 19 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | - **Saving Throws**: Wis +7, Cha +6 - **Skills:** perception +3 - **Damage Immunities:** poison - **Damage Resistances:** cold, necrotic; nonmagic B/P/S attacks - **Condition Immunities:** charmed, exhaustion, poisoned - **Senses:** darkvision 60', passive Perception 17 - **Languages:** Common ### Special Abilities - **Charge:** If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage. - **Incorporeal Movement:** Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object. - **Turning Defiance:** It and all ghouls within 30' of it: advantage on saves vs. turn undead. - **Undead Nature:** Doesn't require air food drink or sleep. ### Actions - **Multiattack:** Three Shadow Blade attacks. - **Shadow Blade:** Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic. - **Stride of Damnation (Recharge 5-6):** Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted. ### Bonus Actions - **Ghostly Mount:** Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.