# Fungi, Duskwilt *Small* *Plant* *lawful neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 97 (15d6+45) - **Speed:** walk 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 3, page 190 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | - **Skills:** perception +1 - **Damage Vulnerabilities:** radiant - **Damage Resistances:** necrotic, poison - **Condition Immunities:** poisoned - **Senses:** darkvision 120', passive Perception 13 - **Languages:** understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only) ### Special Abilities - **Light Absorption:** Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness. ### Actions - **Multiattack:** Three Slam or Nether Bolt attacks. - **Slam:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic. - **Nether Bolt:** Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic. - **Necrotizing Spores (3/Day):** Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.