# Erina Tussler *Small* *Humanoid* *neutral* - **Armor Class:** 14 (leather armor) - **Hit Points:** 66 (12d6+24) - **Speed:** walk 20 ft. burrow 20 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 3, page 172 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | - **Skills:** perception +1 - **Senses:** darkvision 60', passive Perception 13 - **Languages:** Sylvan ### Special Abilities - **Arm Spine Regrowth:** The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest. - **Expert Wrestler:** The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition. - **Keen Smell:** Advantage: smell Wis (Percept) checks. - **Hardy:** The erina has advantage on saves vs. poison. - **Spines:** A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn. ### Actions - **Multiattack:** Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time. - **Punching Spines:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage. - **Throw Spine:** Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str.