# Dinosaur, Thundercall Hadrosaur *Huge* *Monstrosity* *unaligned* - **Armor Class:** 16 (natural armor) - **Hit Points:** 168 (16d12+64) - **Speed:** walk 40 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Tome of Beasts 3, page 126 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 24 (+7) | 9 (-1) | 18 (+4) | 4 (-3) | 13 (+1) | 7 (-2) | - **Saving Throws**: Dex +3, Con +8, Wis +5 - **Skills:** perception +1 - **Damage Resistances:** thunder - **Condition Immunities:** deafened - **Senses:** passive Perception 15 - **Languages:** — ### Special Abilities - **Siege Monster:** Double damage to objects/structures. ### Actions - **Multiattack:** Three Slam attacks. - **Slam:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone. - **Thunderous Bellow (Recharge 5-6):** The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. ### Reactions - **Sonic Shield:** The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.